About This Site
Dice Games is a simulation that features a number of hard-rolling sets of virtual dice as they battle each other in elimination series to see who will be the Ephemeral Tournament Champion.
This isn't exactly a game; a proper game would have an objective for the player to aim at, and this has none, unless you count reloading the page until your favorite challenger wins. It isn't even a toy: a toy would be interactive, and this has no components that the user can alter. However, if numbers, statistics, chance, and inventing sporting narratives are your idea of a good time, this could be just the thing for you.
I've had similar ideas in my mind for quite a while, but the idea of making a dice-based sim in particular was probably solidified by watching the famed Marble Leagues (late Marblelympics)
. It turns out that you can ascribe a lot of personality to an inanimate object if you try!
For that matter, you can ascribe purpose to a simulation. There is
a potential game here, although it doesn't lie in manipulating rolls and outcomes. The contestants are not identical, and are probably not equal. They can have different numbers of sides, slightly different rules that they follow, or 'modifiers' which boost or decrease the results they get. If you have an analytical mind, you may enjoy examining the results from tournaments and figuring out the attributes each one has.
To make it easier for you, and to get you started, here are the main attributes I currently use (as of 4/21/22)
to create competitors:
Dice count: Number of dice to roll
Sides: Sides of dice
Addition modifier applies per die (negative numbers can be used)
Multiplicative modifier applies to sum, after other modifiers
Rules: High keeps the highest dice, low keeps the lowest dice; used with Rint
Rint: How many dice to remove from the set; whether it removes low or high dice depends on Rules setting
Surge: How much of a modifier the set gets when it wins a roll. Reset after every match.
Slump: Like Surge, but triggered after a loss.
I may periodically devise new rosters, particularly if this is a popular feature and people crack the values. Send me an email
with your guesses if you think you've figured it out!
v1.3.1: Developed internal testing tool and made fixes accordingly. Brought the total contestants up to 16, and made minor tweaks to others.
v1.3: Added a new "Custom Dice" feature that allows you to try your hand at making a competitor of your own, who is automatically seeded into the tournament. Added two new competitors to the regular roster.
v1.2.5: Made a number of under-the-hood changes, some of which may contribute to future features. Added the roster page, to inject some personality into the proceedings, and also to help give clues about the competitors' capabilities.
v1.2: Besides minor tweaks to improve usability (which were part of silent 1.1.x releases), v1.2 includes three new attributes, Surge, Slump, and Momentum. When a competitor wins or loses, its surge/slump value, respectively, are added to its momentum. The momentum value is added to the sum every roll in a match. Competitors may or may not have surge/slump values. Version 1.2 also adds four new competitors, for Roster 1.1, which has 12 total. The pool randomly selects 8 of them for the tournament and leaves the others out. This about page was also added during v1.2.
v1.0: represents the main release as of opening day. It featured a roster of 8 competitors in an elimination tournament, "Statistician Mode", and a link to my blog post introducing the site.